VAST发布Tripo P2.0 原生四边形网格提升3D资产可用性
VAST发布Tripo P2.0,用原生四边形网格让AI生成模型在制作流程中真正可用,把3D创作带向Vibe Coding时代。
VAST发布Tripo P2.0,在生成阶段直接输出原生四边形拓扑(一种由四边形面组成的网格结构,比三角形网格更利于建模和动画)。它支持最高2.5万面的四边形网格,部件分离更合理,细节区域网格密集、平坦区域保持简洁。这让AI生成的3D模型不再只是好看的演示,而是能直接进入影视、游戏管线,也催生了3D领域的Vibe Coding玩法。
正文摘录
.jpg) Editor: Chen Chen In the coding world, we have become increasingly accustomed to a term: Vibe Coding. Give a prompt, and an Agent can write code, fix bugs, build web pages, or even independently complete an application. Code that once required developers to write line by line is being reorganized through natural language. So, could AI 3D also be approaching its own Vibe Coding moment? On the surface, this seems to have already happened. Inputting a sentence or an image and generating a complete 3D model in seconds is no longer unusual. But the real barrier appears after generation. When these models enter film, gaming, and animation production pipelines, or are even handed over to A…