OpenVids 是一款开源 AI 视频编辑器,用户用自然语言对话指挥智能体自动剪辑时间线、添加动效与音效并审核成片,适合内容创作者和视频团队。
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PH 用户
Hi, I made this.
OpenVids is a desktop video editor where you describe what you want in chat and agents edit the timeline. A director agent splits the work between specialists (editor, vision, motion design, audio, research), and you watch the timeline change while they work. It's still a normal editor underneath, so you can fix things by hand.
It's a fork of HeyGen's HyperFrames. There's no account and no cloud: you bring your own API key and the project is a folder of files on your machine.
All your video projects live in one place, instead of being scattered across messy chats in Claude Code or Codex.
Two things I built because the first version was bad: - Agents kept saying "done" on videos with black frames or dead audio. Now every prompt gets rendered and checked, and the agents fix what they find. - One bad prompt could wreck a project. Now every prompt is a checkpoint you can revert.
Rough edges: builds aren't signed so your OS will complain on first launch. Chrome and FFmpeg are needed for rendering, but the first-run setup checks for them and installs what's missing.
The demo video was made in the editor itself.
It's early, so I'd love to hear what breaks on real footage.
PH 用户
The render and check step is the right instinct, black frames and dead audio are both checkable without asking the agent how it thinks it did. The ones that'll bite you are renders that pass every mechanical check and are still wrong, a cut landing two frames late or a caption sitting over someone's face. Those are pixel perfect and useless. Curious how far you can push the vision agent into catching that, because it's the part a normal editor still needs a human for.
OpenVids is a desktop video editor where you describe what you want in chat and agents edit the timeline. A director agent splits the work between specialists (editor, vision, motion design, audio, research), and you watch the timeline change while they work. It's still a normal editor underneath, so you can fix things by hand.
It's a fork of HeyGen's HyperFrames. There's no account and no cloud: you bring your own API key and the project is a folder of files on your machine.
All your video projects live in one place, instead of being scattered across messy chats in Claude Code or Codex.
Two things I built because the first version was bad:
- Agents kept saying "done" on videos with black frames or dead audio. Now every prompt gets rendered and checked, and the agents fix what they find.
- One bad prompt could wreck a project. Now every prompt is a checkpoint you can revert.
Rough edges: builds aren't signed so your OS will complain on first launch. Chrome and FFmpeg are needed for rendering, but the first-run setup checks for them and installs what's missing.
The demo video was made in the editor itself.
It's early, so I'd love to hear what breaks on real footage.